Actually, if you’re playing on consoles, the almost gun-like design of controllers feels more natural with Wild West Rampage than with any table before it, as your pulls of the trigger will constantly be greeted by the sound of bullets whizzing by or clanging off of bits of metal.Īchieving goals will trigger events like a barroom brawl (shoot bandit targets), a wrongful imprisonment escape, bounties to hunt down or a dynamite-happy lawman to keep in check.ĭespite all of that, my favorite touch on Wild West Rampage is a small one but, like the rest of the table, it matches the theme so, so well. A second pair of flippers are also tucked away on the side, requiring an itchy trigger finger to launch yourself into some of the more difficult targets and ramps. A quartet of ramps at the back of the table lead into a saloon and out of adjoining windows, while a pair of six-shooters go off every time the ball hits the set of bumpers located just above the flippers. I should also mention the pitch-perfect soundtrack, a steadily rolling, twang-filled guitar romp that would fit into any Western climactic shootout or chase sequence.Ī locomotive fires the ball onto the table, where it’s likely to bounce off a trio of spinning wagon wheel bumpers on the middle right, or the sheriff star spinner tucked away in the back corner. Wild West Rampage is packed to bursting with clever details spread across a wide body table that offers loads of toys, ramps and clever objectives that reward skill and careful play as well as fast and furious flipping. You come to town as Cindy, a bounty hunter bent on cleaning up this one-horse train stop in the middle of nowhere while simultaneously dealing with a corrupt sheriff. If you like a table that’s fast and frantic and makes full use of its theme, then Wild West Rampage provides the spaghetti Western antics you’ve been searching for. But while Castle Storm is a fun table that somehow manages to provide an experience unlike any of Zen’s other dozens of tables, the clear standout of this bundle is the hugely entertaining Wild West Rampage, which is quickly becoming one of my favorite tables to date. It’s an interesting dynamic and the constant changes in pace keep the table interesting. You’ll be leasurely shooting ramps or a row of drop targets off to the right and then, boom, you’ve triggered an event that has you hectically fighting enemies or going onto the offensive, the soundtrack shifting seamlessly from a relaxed fantasy march to a fast-paced war them, lights dimming and lightning striking with each skillfully placed shot. Hit them with a ball and they’re vanquished, which is yet another example of a wonderful event Zen orchestrates that could never be accomplished with “toys” on tables in the physical world.ĭue to the open field and ramp-heavy design, the Castle Storm table goes from 0 to 60 regularly. Zombies and The Walking Dead, these enemies actually pop out of the table to guard ramps or slowly march toward the flippers. Much like previous Zen tables based on Plants vs. The game boasts several “storm” situations where Vikings, ghosts and the like will make a move on your castle. While you’re pressing the attack on the upper field, you’ll be defending your castle down below. What’s nice about this upper field is that you’ll be playing on it quite often, so it isn’t tucked away like some secret treasure that you only get to enjoy every once in a blue moon, as is typically the case with second fields. The two rows of targets represent enemy soldiers and, once you make enough of them fall in battle, you can hit a back panel that does direct damage and scores you lots of extra points. The theme of the table is that you fighting off invading forces while simultaneously pushing an attack of your own. There’s a set of pumpers tucked under the ramps in the upper right corner and, in the upper left, you’ll find a second mini playfield that plays home to two rows of drop targets.
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